Create Physics Based Material
Set up realistic physics-based materials for VRM.
In VRM Add-on for Blender, realistic physics-based material settings are handled exactly the same way as in Blender’s glTF 2.0 add-on. Please refer to the appropriate documentation for more information.
After starting Blender, delete the cube that is displayed from the beginning. First, select the cube by left-clicking on it.
When selected, the cube will turn orange around it. In this state, press the
x key on your keyboard.
Enter key on the keyboard to confirm the deletion.
If successful, the cube will be deleted.
Next, add a sphere consisting of triangles.
With the cursor in the 3D viewport, hold down the
Shift key on your keyboard and press the
The Add Object menu will appear, select
If successful, a sphere consisting of triangles is added.
Next, we can check the color of the material.
With the cursor in the 3D viewport, press the
z key on the keyboard to bring up the preview display selection menu.
Then move the mouse down and select
If successful, the grayish color of the display will increase. However, there is little change, but note that the coloring is not reflected in the display if the default is used.
In this state, set the material settings. Select the tab with the “” icon in the lower right corner and press the
A material named
Material.001 will be added.
Also make sure that the
Surface setting is set to
By setting the
Principled BSDF, you can configure realistic physics-based texture settings, which can then be exported directly to VRM.
Base Color and enter blue when the color selection pop-up appears.
Then set the value of
Save this model as a VRM. Select
VRM (.vrm) from the menu.
Enter the filename and destination when the File View window appears and press
If successful, the VRM file will be saved to the specified location.
You can check the operation on this page.