Create Anime Style Material
Set an anime-style material to VRM.
Please refer to the VRM documentation for detailed configuration items
https://vrm.dev/en/univrm/shaders/shader_mtoon
After starting Blender, delete the cube that is displayed from the beginning. First, select the cube by left-clicking on it.
When selected, the cube will turn orange around it. In this state, press the x
key on your keyboard.
Press the Enter
key on the keyboard to confirm the deletion.
If successful, the cube will be deleted.
Next, add a sphere.
With the cursor in the 3D viewport, hold down the Shift
key on your keyboard and press the a
key.
The Add Object menu will appear, select Mesh
→ UV Sphere
.
Success is indicated when a sphere consisting of a square surface is displayed.
Next, smooth the surface of this sphere to make it more spherical. Click on the Object
menu at the top of the screen and select Shade Smooth
from there.
It is successful when the corners are removed and the sphere looks like a smooth sphere.
Next, we can check the color of the material.
With the cursor in the 3D viewport, press the z
key on the keyboard to bring up the preview display selection menu.
Then move the mouse down and select Rendered
.
If successful, the direction of the unlit areas will change. However, there is little change in the display, but note that the coloring is not reflected in the display if the default setting is used.
Next, set the view transformation settings. Select the tab with the “” icon in the lower right corner, then go to Color Management
and set View Transform
to Standard
.
The sphere will be slightly brighter. If the default is left unchanged, the color displayed will be darker than the specified color.
Next, configure the material settings. Select the tab with the “” icon in the lower right corner and press the New
button.
A material named Material.001
will be added. Then scroll down the view and under VRM Material
check the Enable VRM MToon Material
checkbox.
The display color of the sphere turns white and the VRM anime-style material setting item appears.
As a sample setup, set the following
- Set the
Lit Color, Alpha
to light blue - Set the
Shade Color
to blue - Set the
Shading Toony
to 1 - Set the
Shading Shift
to 0
Scroll the display and set the Outline
item to World Coordinates
.
When the outline settings appear, set the following as a sample setting. (This outline display is only compatible with Blender 3.5 or later and 3.3)
- Set the
Outline Width
to 0.03 - Set the
Outline Color
to white - Set the
Outline LightingMix
to 0
Save this model as a VRM. Select File
→ Export
→ VRM (.vrm)
from the menu.
Enter the filename and destination when the File View window appears and press Export VRM
.
If successful, the VRM file will be saved to the specified location.
You can check the operation on this page.
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